Showing posts with label Opinion. Show all posts
Showing posts with label Opinion. Show all posts

Wednesday, 11 February 2009

The Dying Beastmaster to his Spirit Beast



I was walking through the Dwarven District the other day, and I heard one of the dwarves singing. It was coming from one of the houses.

He sounded sad... and drunk.



"Lie down... lie down... my spirit beast
  The joyful hunt is o’er
When once, we were not counted least
  And we had a terrible pow'r.

"With just two shots we blazed a path
  Made strong with serpent swiftness
But stronger yet was beastial wrath
  No one could find our weakness

"The marksman’s shot just wasn’t true
  The survivor had to overgear
While we fought wearing only blue
  We raided without fear

"But now a most Explosive Shot
  Was heard around the world
All good things have changed a lot
  And, thus, our vision swirled

"The Blizzard gods were not impressed
That one button we only pressed
Would always beat up all the rest
With better gear could not keep abreast

"They hit us hard, oh spirit beast
  They nerfed us to the ground
And when the dust had settled
  Few beastmasters were left around

"But patch three-point-oh-point-nine
  They say we shall rebuild...
... Shall everything then be fine
  When they almost had us killed?

"Lie down... lie down... dear spirit beast
  Our companionship is o’er
For I cannot bear to be counted least—
  Over companionship, I choose pow'r!"


Then I jumped when I heard a loud bang. It chilled me to the bone. It could have been anything, I kept telling myself as I went home. It could have been anything.


Should Mom know?
Continue reading "The Dying Beastmaster to his Spirit Beast"...

Tuesday, 7 October 2008

Are we still calling them "welfare" epics?



I still don't get it. Why is, like, military-grade, alliance-issue gear still seen as, like, "welfare epics". "Welfare epics"! As if! The last time I checked out what "welfare" meant, like, it would be the gray and white stuff the Turners give to guys without jobs and stuff, mostly, or what King Magni doles out to veterans with missin' limbs. "Welfare"! By Malorne's leafy horns! Does anyone know how wicked hard it is to, like, get these things?

And referring to those cowards and mercenaries afking and not contributing in a fight on the battlegrounds and still getting such groovy gear will not make getting this stuff easier. Adventuring raiders are just hopping mad that they have to put up with the perils (and costs) of their trade to get (can I say it?) their gambled loot and they think afkers can get something "just as good" for no effort.

Don't get me wrong, I'm with the adventurers here in that I hate the cowards and the mercenaries as well but, like, don't lump us in with them. For a lot of us, like, really, adventuring just isn't an option. At all. Us guys and gals who want to get bitchin' gear, for sure, we have to sign up for our tour of duty with the Alliance. We're not powerful enough to go to Outland and fight the Illidari or the Burnin' Legion, right? And you'd never willingly go down the bowels of the Molten Core or liquidate Onyxia with us because there's nothin' in it for you anymore, am I right? (My mum would go with me, she says, for sure... except that her peers are eggin' her about the coming invasion of Northrend next month. My mum and I just don't seem to be in the same place at the same time, no matter what we do. I see her sisters, for sure... but it's not the same.)

The thing is, like, it's not welfare! Even my mum who mostly gets some totally bitchin' stuff from her arena battles has to, like, earn every piece she gets. Fighting on the battlegrounds or the arenas, I mean, they're like, so personally taxing. Mano y mano, one-on-one, person-versus-person... that's mondo stressful, man! And you can't just, like, "pull it off" (even the cowards and the mercenaries have to keep a straight face when they, like, queue up to the gigantic dwarfy battlemaster to get their medals and stuff; and as an aside, that "dwarf" battlemaster is as tall as me so, like, you try staring him down). I was totally fabulous in Warsong for a while, but because I haven't fought in, like, two months I can't just wade in there and be fabulous again.

My old nelf says she gets a better chance to get more gear by just adventurin' with others in a dungeon on farm; eventually, you'll get something if you know it's down there. And if one uses the same set of rules for the sort of loot people throw dice on from raiding some old guardian's tower, one can claim that those are "welfare" too; but I'm not stupid enough to call it that. Even I know that Attumen can kill so easily the unskilled. But, in the end, there's nothing like military gear for, like, military purposes. They're more resilient, for one. Nothing is more resilient than the old army issue.

So it's totally not "welfare" epics. Whichever WoW God of the Freezing Storm who called it that was probably, like, just joking. I mean, he can't be serious. More like "insurance" epics... yeah... and the hours spent on our tours of duty is merely the premium we pay until with, like, enough honor and medals to our name,it matures in one piece of wicked armor. I divide my time now with the Sentinels and the League, mostly, and so far they have done good by me.

Continue reading "Are we still calling them "welfare" epics?"...

Tuesday, 23 September 2008

Who's the noob?




One of my frustrations as a hunter is that we are always assumed to be dumb and stupid even when they don't think we're dumb and stupid. Let me say that again, they think we are dumb and stupid even when they say they think we aren't dumb and stupid. How do they do that?

By ignoring the fact that our traps can do lots of lovely, useful things.

A paladin tank that Sküld and I once regularly quested with, for instance, does not respect hunter trapping at all as a means of crowd control until we basically forced him not to ignore it. He would pull 4 or 5 mobs onto himself and severly tax Sküld's healing prowess instead of at least trapping one. Between an experienced trapper and a newly dinged level 70 mage, for instance, he will insist that the only crowd control allowable is the polymorph.

Sometimes, I'd purposely multi-shot, pulling the mobs toward me and one on to a trap, swoon, and let the others go back to the tank... and try to chain trap that mob away from the little dwarf who does all in his power to break it. He says that CC means Constant Consecration and that's it. Sküld eventually learned to despise him when he became a follower of Leeroy Jenkins.

But what took the cake for me was an ignorant elemental shaman we used to regularly quest with also. We once found ourselves deep in the bowels of the Steamvault of Coilfang Reservoir. My younger druid sister Dwarrowdelf was the healer, one paladin of the protection order, and then the shaman, another hunter and I as the main damage dealers. This group was already composed of veterans, and our armor and weapons were those won from the more dangerous places in Outland or bestowed by G'eras the Naaru, and we assumed that this little quest for Zhareem will be a case of getting in, doing our jobs, and getting out.

Except that the shaman was, on principle, opposed to us using any traps whatsoever. "Trapping are for the undergeared," he quipped. We had two hunters who can trap and a druid with the power to envelop antagonists in a whildwind—we need not have feared wandering squads of 5 mobs. The hunters that we had, furthermore, was a marksman and the other talented in survival. Therefore we collectively had better traps that lasted longer, and a way to pull spellcasters onto these traps.

Instead, he insisted that the best way to do this is for him to "tank" the spellcasters from afar while we just concentrated on killing the ones we've marked. Lucky for us that Alliance had captured the Twin Spire Ruins that day, because "caster tanking" was not working—he would fall too quickly, leaving the spellcaster free to snipe at Dwarrow. Grudgingly, he allowed us to trap, implying that if we are so unskilled as to need traps, he's just going to let us do it.

Unfortunately, he was one of those temperamental people who makes sure that, if his plan didn't work, he'd make sure our "plan" didn't succeed either. I saw him purposely break the frozen spellcasters out of their traps several times, leaving even more loose with our traps still not properly cooled down to be laid a consecutive time. Purposely, I maintain, because (as any hunter worth her salt knows) we were pulling away from where the main action was happening and they were still getting hit. He would then go on to say "See, we're worse off. Let's just do it my way now. I'm doing more damage than any of you..." (true) "... and yet you don't trust me!"

We eventually went back to his way, but still laying our traps around for just in case we "accidentally" become too threatening, and make sure we chain-trap the melee fighters behind his back while he was engaging in a spellcaster duel (his vaunted "caster tanking"). As soon as we killed the Warlord, he immediately left our fellowship and triggered his hearthstone. I have not seen him since. To this day, I think, he believes that if we weren't stubborn and eschewed trapping altogether, then we wouldn't have been haunted by the Spirit Healer so much.

I can't blame them, really. That is, I can't blame them all the time. Because even if we can do lots of useful things with our traps (not just crowd-control) since we are not called to use it often when we party up to tackle a dungeon we have no practice. When I was levelling up in my late 30's, I watched a vision of a hunter kiting one mob from a group of 3 by using the mechanics of a freezing trap. That day I learned that traps were not mere gimmicks but important tools, and I quested all the way to the 58th level with that skill, mostly when I was questing solo.

But without much practice after that, or not much practice in group situations, the one or two times we are asked to trap (usually to freeze a mob) it doesn't go as smoothly as a mage who already has their polymorphing technique already rehearsed to boredom. But, really, when some people are more than happy to see a hunter fail, and actively try to make them fail, how can one fight that? And just to maintain the huntard stereotype they cherish in their heads, too?

Because of that, I made it a point to practice chain-trapping and theorycrafting the various situations when my other traps are useful. I don't want to give them the satisfaction of saying "See, hunter traps are for noobs."

Continue reading "Who's the noob?"...

Monday, 22 September 2008

Some instances need two healers...



... It is not hard to understand. While more than one healer is not necessary for some instances, expecting just that just one healer to heal in every instance is just nonsense.

And little sissy excuses like "But I'm not specced for healing!" or "I'm no good at healing!" are just that: sissy excuses. If the main healer is down or not able to heal, those who are used to just receiving the healing should step up to give it.

Or a wipe ensues.

Continue reading "Some instances need two healers..."...

Tuesday, 19 August 2008

Vicarious, the Legend of Cronyism (or What Price Loyalty?)




Much has been written about Vicarious and the treatment that Analogkid got compared to the two hunters. Some have expressed shock at the injustice, while others have defended the cronyism as a valid and fair loot council. I purposely wrote long after the fact to see if, like Primula before him, the sting of what had happened would be lessened somewhat. I find that it hasn't, but there really isn't much that anybody can do about it.

Many have written or spoken in defense of the Vicarious legendary loot council—basically the rogue deserved to have that legendary bow given to him instead of letting the hunters roll for it because:

  1. Hunters have rolled for rogue weapons and gear in the past—yes, we admit it, hunters have. That is why, despite all the written advice that hunters should not be afraid to roll on leather that gives you better stats, I have personally maintained a policy of only rolling on mail (despite a lot of the leather gear looking cooler than most of the ugly mail out there). Of course, this is just my personal principle, and apparently nothing hunters would ever do can shake the perception that we're a bunch of ninja-looters. (When I once offered to help take down Omen, I was rudely told off to stop pretending to help then ninja-looting the quest item [I had, by then, just finished the quest, know for a fact that anybody can get the "quest item"—which is actually a buff—no matter who killed Omen, and thought that I was doing somebody a good turn]; frankly, I've personally met more ninja mages and paladins, but what can I say? I'm one of them noob hunters.)
  2. Analogkid has displayed his loyalty and fealty and, therefore, deserves to be rewarded over those who aren't as loyal—I can perhaps accept that a warrior tank be given these over hunters for his loyalty. But a rogue? And not just any rogue, but one who already has both legendary warglaives? I'm sure the hunters have, by now, gotten the legendary bow themselves (if what they say about having Kil'jaeden on farm is true), that is, if they had loyally stayed with Vicarious and never made a fuss. But what I hated about this "loyalty" mumbo-jumbo is that no matter what any new members can do, they can never outdo a person who's been with the guild since Kara; and implying that, just because the hunters only have recently joined therefore they aren't so loyal, is a gross insult. But, if I were one of the hunters, I probably wouldn't have made any noise either. Insult or no, unfair or no, the guild still had KJ on farm, and I'll eventually get my bow anyway... as soon as everyone on the Loyalty List gets it, that is.
  3. Since Vicarious had KJ on farm, they will get their bow anyway—basically, since KJ is on farm anyway, don't give the drop to the ones who can make the most use of it but to the one with proven loyalty, since one can prove their loyalty by waiting for it to drop again. My question—why can't the rogue have waited if it drops so easily? What's so wrong about a rogue (who already has 2 legendaries) to wait until the 2 hunters got theirs? The reasoning is that if this group has KJ on farm, therefore, the group is already powerful; therefore, the hunters will actually just get a little bit more benefit, but really they don't need it. And since the reasoning of improvement has been casually done away with, just give it to our crony here.

To summarize: 1) Revenge on hunters (QQ moar), 2) Loyal members [cough]cronies[cough] first for epeen reasons, 3) Prove loyalty by still running with the guild after we bitch-slapped you.

I know that the wiser and shrewder course of action here is that, if you were one of the two hunters, to just bite the bullet (or arrow), grin and bear it, and just hope that nobody else on the loyalty list wants it when they want to roll for it... but it still leaves a sour taste in my mouth. I'd feel like I prostituted myself for a piece of gear, or a beggar hoping for some scraps. I don't envy the sort of choices those two hunters had to make.

Update: Of the two hunters (Tums and Zzerg) who were there in that raid, only one remains (Zzerg)... and that hunter still doesn't have the legendary bow. I guess the last hunter remaining ought to prove more loyalty, eh?


Continue reading "Vicarious, the Legend of Cronyism (or What Price Loyalty?)"...

Monday, 10 September 2007

Sad, aimless thoughts



Unlike family, one can choose which guild you belong to. That's what I've always been told. When the guild can no longer help you, it is time to move on. I should talk. I left my country because I felt it wasn't taking care of me. Did I leave my country because it can "no longer help me"? It didn't seem like that. Or, at least, it didn't feel like that. It's true that I have a better job here in Australia than I would in the Philippines. So much better I can afford the monthly subscription of World of WarCraft.

But for some reason I feel (yes, just a feeling... isn't it?) that when two friends (were they friends? or just people I got used to questing with) left the guild. I cannot leave. Immunity was the "bad" guild... "The Scots/Vendetta" is the good guild. But people are leaving because they've become too powerful to help. And I feel bad. I understand why they left. There is no anger, just sadness.

And more sadness since more people are taking this as precedent, as an excuse to leave. Their right to leave. It was easier when the abrasive and loud members were the ones to leave for this reason. But when good, disciplined members do so, it just gives legitimacy to those loud members who are just waiting to reach a certain level, then leave.

All we have is Khildred, they say. Vendetta is a good guild... just not a powerful one. I am willing to wait... wait until Vendetta has enough powerful level 70s to actually make a difference. But they're all leaving. For more powerful guilds. Just like back home. All the best and brightest leaving our little schools to go to the better schools... so even when those of us who were bright enough but not rich enough to go to better schools graduate, our schools didn't have enough reputation enough to get us jobs.

Vendetta will never be a powerful, raiding guild. That much is certain. We'll have some very powerful members who will stay (I don't know for how long) but because the ones who could have made a difference leave and never come back, Vendetta will always only be an in-between point.

Unless nobody leaves.

I... I will not leave. Not unless Khildred, Miss and Koryo have left. The ones who first played this game didn't have any friendly powerful lvl 70s to help them do Molten Core and all the other dungeons now being passed over by those who are infatuated with the drops in Outland. At level cap 60, they had only themselves. Guilds had to slowly build their strength, members having no choice but to learn to get strong with the guild. These days, it is different. People have gotten used to having powerful "guildies" to help them out of a tight spot, and get mad at the guild when they can't help. They suddenly get frustrated at lvl 70 group quests, because all they've gotten used to is just having to level up and get the next best "gear" to defeat what could've been defeated with tactics and strategy... finesse, in other words.

Hunters no longer pull in dungeons. Why should they? Whereas before hunters' unique pulling talents were needed to pull and kite correctly those mobs that no one had any chance of "leveling up" to defeat, or terminate it in case of bad pull... now only tanks pull. Why not? Aggro is instantly theirs and they only die if not properly geared or if the healer is lousy (and healers are always lousy if the group wipes).

I will not leave. I do not see the point in hurrying to lvl 70, getting bored with inactivity because there are not enough high level members to help do the more dangerous dungeons and grind, grind, grind for more gear. I want to take my time.

But one of them has already called me wrong to my face (my avatar's face, anyway). Maybe I am wrong. Maybe I am misplaced. Maybe in the scheme of things where I am wrong I do not deserve to help or be helped. Maybe I am supposed to hurry to lvl 70 (or 80, when the expansion comes out) and get all the gear I can.

Maybe I am supposed to use Vendetta to get the stuff I want and leave when they no longer can. Maybe I'm just a silly sentimental fool to think that maybe, maybe guilds were more than gear vending machines.
Continue reading "Sad, aimless thoughts"...